PDA

View Full Version : Quake 3 Lagometer


McBeth
10-23-2009, 11:37 AM
The Lagometer
The lagometer can be enabled by simply bringing down the console in "Quake III Arena" by typing /cg_lagometer 1 and to disable it /cg_lagometer 0. The lagometer is really a useful tool once it's "full" power is understood. You can actually tell alot about you and the servers connection with the lagometer. When you have a complainer spamming "Server LAG!!", you can check it out yourself. Here is a little description of what this all means:


The top line is the server. It is a fast blue line if frames are being rendered in time with the server updates. Should it have "yellow hills" then server snapshots are being dropped, this is a server problem but as a player you can reduce your com_maxFPS, snaps, or tweak your graphic settings to raise your average framerate (cg_drawFPS 1) so it is always above your snaps setting (use in increments of 20 when you can, Quake is a 20Hz engine).

The bottom line is the players connection. Normally green indicating a received snapshot, the higher the lines the higher your ping. A yellow line indicates your rejecting packets (you're at your max Rate) and red that the packet was lost. In the case of yellow increase your rate or lower your snaps. When it is red packets are being lost from the server to you, this is usually a server or internet congestion/routing problem. Remember Red is dead, change server's or ISP's.

LAGOMETER EXAMPLES Local and LPB PlayerHPB PlayerServer Side
http://www.gameadmins.com/images/perfect.jpgPerfect
Playing on a
Local LAN
Ping = 5http://www.gameadmins.com/images/hpb_sit.jpgRunning Around
Ping =< 300http://www.gameadmins.com/images/sv_p00.jpgHitch < 500
Small Jitters
or Nothing at Allhttp://www.gameadmins.com/images/lpb_sit.jpgRunning Around
Ping =< 100http://www.gameadmins.com/images/mhpb_sit.jpgRunning Around
Ping =< 500http://www.gameadmins.com/images/sv_p01.jpgHitch 500 - 1000
Delayed Action
and Medium Player Spikehttp://www.gameadmins.com/images/lpb_act.jpgFiring Continuously
Ping =< 100http://www.gameadmins.com/images/hpb_p01.jpgRespawning After
Deathhttp://www.gameadmins.com/images/sv_p03.jpgHitch 1000 - 2000
Delayed Action
and Major Player Spikehttp://www.gameadmins.com/images/lpb_mxd.jpgJumping and Firing
Ping =< 100http://www.gameadmins.com/images/hpb_act.jpgMajor Action with
LPB Playerhttp://www.gameadmins.com/images/sv_p02.jpgBaby Ramp
Delayed Action
and Small Player Spikehttp://www.gameadmins.com/images/lpb_p01.jpgInternet Delays
Ping =< 100http://www.gameadmins.com/images/shpb_sit.jpgBarely Connected
Ping >= 900http://www.gameadmins.com/images/sv_p04.jpgRolling Hills
Jittery Play and Major Player Spikeshttp://www.gameadmins.com/images/lpb_p02.jpgCPU Starved for Power
Ping =< 100http://www.gameadmins.com/images/sv_dsc.jpgDisconnect Warning
Ping >= 999http://www.gameadmins.com/images/svbadlag.jpgServer Stalled
Stops Player Action