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Worteltje
04-16-2010, 10:44 AM
Hey guys,,

I Promised to post my CFG.

so here it is. I don't have it finished yet. but the start is there.
i use one key binding with more functions. (like my FOV settings, and vsay binds)..

My CFG:

// autoexec config file of *WF* Un-Rated
// Copyright: Mike Willemsen
//__________________________________________________ ________________________________________
// Name settings

seta name ^0|^1WF^0|^1*^4Un-Rated^1*

//__________________________________________________ ________________________________________
//Controls

unbindall

bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind SPACE "+moveup"
bind C "+movedown"
bind X "+prone"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind F "+activate"
seta sensitivity 6
bind T "messagemode"
bind Y "messagemode2"
bind V "mp_quickmessage"
bind TAB "+scores"
bind L "openlimbomenu"
bind G "+mapexpand"
bind . "zoomin"
bind , "zoomout"
bind ALT "stats"
bind KP_PGDN "+topshots"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind R "+reload"
bind B "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F11 "screenshot"
bind F12 "record"
bind MWWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind KP_INS "selectbudyall"
bind KP_LEFTARROW "selectbuddy1"
bind KP_5 "selectbuddy2"
bind KP_RIGHTARROW "selectbuddy3"
bind KP_HOME "selectbuddy4"
bind KP_UPARROW "selectbuddy5"
bind KP_PGUP "selectbuddy6"

//__________________________________________________ ________________________________________
// Field of view (FOV)
bind ] "cg_fov 105"
bind [ "cg_fov 90"
//__________________________________________________ ________________________________________
// 180 degree turn

bind z "com_maxfps 50; wait 2; cl_yawspeed 1700; +left; wait 10; -left; com_maxfps 76"
//__________________________________________________ ________________________________________
// weapon on/off

set set gun0 "echo ^1GUN ^7OFF; set cg_drawgun 0; set gun vstr gun1"
set gun1 "echo ^1GUN ^7ON; set cg_drawgun 1; set gun vstr gun0"
set gun "vstr gun0"
bind = "vstr gun"

//__________________________________________________ ________________________________________
//Crouch toggle
bind CTRL "vstr crouchtoggle"
set crouch "+movedown;set crouchtoggle vstr standup"
set standup "-movedown;set crouchtoggle vstr crouch"
set crouchtoggle "vstr crouch"

//__________________________________________________ ________________________________________
//

//__________________________________________________ ________________________________________
//

//================================================== ========================================
//Game Options

seta cg_autoReload 1
seta cg_autoswitch 1
seta cg_drawCompass 1
seta cg_drawReinforcementTime 1
seta cg_crosshairHealth 0
seta cg_drawCrosshairNames 0
seta cg_wolfparticles 0
seta cg_lagometer 1
seta r_drawSun 1
seta cg_shadows 1
seta r_highQualityVideo 1
seta s_khz 22
seta cg_crosshairSize 25
seta cg_crosshairColor cyan

//System Options

seta com_hunkmegs 128
seta rate 25000
seta r_fullscreen 0
seta r_detailtextures 1
seta r_ext_compressed_textures 1
seta r_dynamiclight 1

//__________________________________________________ ________________________________________
// VSAY Binds

//Hi
bind y "vstr hi"
set hi1 "vsay Hi ^1Hi There; set hi vstr hi2"
set hi2 "vsay Hi ^2Hi There!; set hi vstr hi3"
set hi3 "vsay Hi ^3Hi There!; set hi vstr hi4"
set hi4 "vsay Hi ^4Hi There!; set hi vstr hi5"
set hi5 "vsay Hi ^5Hi There!; set hi vstr hi6"
set hi6 "vsay Hi ^6Hi There!; set hi vstr hi1"
set hi "vstr hi1"

//Bye
bind u "vstr bye"
set bye1 "vsay Bye ^1Ciao!; set bye vstr bye2"
set bye2 "vsay Bye ^1Au revoir!; set bye vstr bye3"
set bye3 "vsay Bye ^1Bye!; set bye vstr bye4"
set bye4 "vsay Bye ^2Ciao!; set bye vstr bye5"
set bye5 "vsay Bye ^2Au revoir!; set bye vstr bye6"
set bye6 "vsay Bye ^2Bye!; set bye vstr bye7"
set bye7 "vsay Bye ^3Ciao!; set bye vstr bye8"
set bye8 "vsay Bye ^3Au revoir!; set bye vstr bye9"
set bye9 "vsay Bye ^3Bye!; set bye vstr bye1"
set bye "vstr bye1"

//Path Cleared
bind h "vstr path"
set path1 "vsay PathCleared ^1I've Cleared the way!!!; set path vstr path2"
set path2 "vsay PathCleared ^2I've Cleared the way!!!; set path vstr path3"
set path3 "vsay PathCleared ^3Cleared!!!; set path vstr path4"
set path4 "vsay PathCleared ^4Cleared!!!; set path vstr path5"
set path5 "vsay PathCleared ^5Sweeped this part!!!; set path vstr path5"
set path6 "vsay PathCleared ^6Sweeped this part!!!; set path vstr path1"
set path "vstr path1"

// End


This is my CFG.
i only need to add more vsay binds to finish it.

Greetings, *Un-Rated*

-edit-

I will not post it again untill it's finished. working on it atm. and some things changed (keys and stuff).

also i added a help on the bottom. so someone can tweak it for there own usage.


greetings

NiteMare
04-16-2010, 10:59 PM
This is awesome. I didn't know how to change and add multipule vsay's for one key. THANKS!:notworthy:

Worteltje
04-19-2010, 07:49 AM
This is awesome. I didn't know how to change and add multipule vsay's for one key. THANKS!:notworthy:

Look at my FOV settings. It has a toggle function, (on 1 key)

-edit-

shit i saw this one doesn't have that.
ill post that in my final

NiteMare
04-19-2010, 11:06 AM
Lol

Yeah, I thought I didn't see that lmao

Dr. Duo
04-20-2010, 01:28 AM
So all of your control binds are standard, right?

and what does the weapon on/off binds do?

Worteltje
04-20-2010, 08:17 AM
So all of your control binds are standard, right?

and what does the weapon on/off binds do?

yes i use the standard controls
but i deleted the keypad controls (never use them) and added binds to them.
this is posted in the next version. if i have time i will finish it soon:)

it toggle's if the weapon is visible or not in your screen (you can also select it in your HUD)
hope you understand it:)

Worteltje
04-20-2010, 08:23 AM
FOV toggle:

// Field of view (FOV)

bind [ "vstr fov"
set fov1 "cg_fov 90; set fov vstr fov2"
set fov2 "cg_fov 115; set fov vstr fov1"
set fov "vstr fov1"

Hope you guys can use it:)

Worteltje
04-26-2010, 12:12 PM
Hey guy's i compeleted my CFG for now..
Here is the complete thing,

I added help things at the bottom for own usage,

and i am sorry for the extremly long post:P

hope you guys can use parts of my script,
the part at the bottom is still needed to fill in,
ill do that later (3 vsay commands ad the bottom of this post)

//================================================== ========================================
// autoexec config file of *WF* Un-Rated
// Copyright: Mike Willemsen
//================================================== ========================================
// Name settings

seta name ^0|^1WF^0|^1*^4Un-Rated^1*

//================================================== ========================================
//Controls

unbindall

bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind SPACE "+moveup"
bind C "+movedown"
bind x "+prone"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind F "+activate"
seta sensitivity 4
bind T "messagemode"
bind Y "messagemode2"
bind N "mp_quickmessage"
bind TAB "+scores"
bind L "openlimbomenu"
bind G "+mapexpand"
bind . "zoomin"
bind , "zoomout"
bind ALT "stats"
bind KP_PGDN "+topshots"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind R "+reload"
bind B "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F11 "screenshot"
bind F12 "record"
bind MWWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"

//================================================== ========================================
// Field of view (FOV)

bind [ "vstr fov"
set fov1 "cg_fov 90; set fov vstr fov2"
set fov2 "cg_fov 115; set fov vstr fov1"
set fov vstr fov1


// 180 degree turn

bind z "com_maxfps 50; wait 2; cl_yawspeed 1700; +left; wait 10; -left; com_maxfps 76"

// weapon on/off

set set gun0 "echo ^1GUN ^7OFF; set cg_drawgun 0; set gun vstr gun1"
set gun1 "echo ^1GUN ^7ON; set cg_drawgun 1; set gun vstr gun0"
set gun "vstr gun0"
bind = "vstr gun"

// Crouch toggle
bind CTRL "vstr crouchtoggle"
set crouch "+movedown;set crouchtoggle vstr standup"
set standup "-movedown;set crouchtoggle vstr crouch"
set crouchtoggle "vstr crouch"

// Jump

bind v "vstr sj"
set sj "+sprint;wait;wait;wait;wait;wait;wait;wait;wait;wa it;wait;wait;wait;+moveup;wait;-sprint;wait;-moveup"

//================================================== ========================================
//Game Options

seta cg_autoReload 1
seta cg_autoswitch 1
seta cg_drawCompass 1
seta cg_drawReinforcementTime 1
seta cg_crosshairHealth 0
seta cg_drawCrosshairNames 0
seta cg_wolfparticles 0
seta cg_lagometer 1
seta r_drawSun 1
seta cg_shadows 1
seta r_highQualityVideo 1
seta s_khz 22
seta cg_crosshairSize 25
seta cg_crosshairColorAlt "White"
seta cg_crosshairAlpha "2.0"
seta cg_crosshairColor "White"
seta cg_crosshairPulse "1"

//System Options

seta com_hunkmegs 128
seta rate 25000
seta r_fullscreen 0
seta r_detailtextures 1
seta r_ext_compressed_textures 1
seta r_dynamiclight 1

//================================================== ========================================
// VSAY Binds

//Hi
bind KP_END "vstr hi"
set hi1 "vsay Hi ^1Hi There; set hi vstr hi2"
set hi2 "vsay Hi ^2Hi There!; set hi vstr hi3"
set hi3 "vsay Hi ^3Hi There!; set hi vstr hi4"
set hi4 "vsay Hi ^4Hi There!; set hi vstr hi5"
set hi5 "vsay Hi ^5Hi There!; set hi vstr hi6"
set hi6 "vsay Hi ^6Hi There!; set hi vstr hi1"
set hi "vstr hi1"

//Bye
bind KP_DOWNARROW "vstr bye"
set bye1 "vsay Bye ^1Ciao!; set bye vstr bye2"
set bye2 "vsay Bye ^1Au revoir!; set bye vstr bye3"
set bye3 "vsay Bye ^1Bye!; set bye vstr bye4"
set bye4 "vsay Bye ^2Ciao!; set bye vstr bye5"
set bye5 "vsay Bye ^2Au revoir!; set bye vstr bye6"
set bye6 "vsay Bye ^2Bye!; set bye vstr bye7"
set bye7 "vsay Bye ^3Ciao!; set bye vstr bye8"
set bye8 "vsay Bye ^3Au revoir!; set bye vstr bye9"
set bye9 "vsay Bye ^3Bye!; set bye vstr bye10"
set bye10 "vsay Bye ^3Ciao!; set bye vstr bye11"
set bye11 "vsay Bye ^3Au revoir!; set bye vstr bye12"
set bye12 "vsay Bye ^3Bye!; set bye vstr bye13"
set bye13 "vsay Bye ^3Ciao!; set bye vstr bye14"
set bye14 "vsay Bye ^3Au revoir!; set bye vstr bye15"
set bye15 "vsay Bye ^3Bye!; set bye vstr bye16"
set bye16 "vsay Bye ^3Ciao!; set bye vstr bye17"
set bye17 "vsay Bye ^3Au revoir!; set bye vstr bye18"
set bye18 "vsay Bye ^3Bye!; set bye vstr bye1"
set bye "vstr bye1"

//Good Game
bind KP_PGDN "vstr good"
set good1 "vsay GoodGame ^1Good ^4Game!!; set good vstr good2"
set good2 "vsay GoodGame ^1Great ^4Game!!; set good vstr good3"
set good1 "vsay GoodGame ^2Good ^3Game!!; set good vstr good4"
set good2 "vsay GoodGame ^2Great ^3Game!!; set good vstr good5"
set good1 "vsay GoodGame ^5Good ^7Game!!; set good vstr good6"
set good2 "vsay GoodGame ^5Great ^7Game!!; set good vstr good7"
set good1 "vsay GoodGame ^8Good ^6Game!!; set good vstr good8"
set good2 "vsay GoodGame ^8Great ^6Game!!; set good vstr good1"
set good "vstr good1"

// Cheer
bind KP_LEFTARROW "vstr cheer"
set cheer1 "vsay Cheer ^1Whoo!!; set cheer vstr cheer2"
set cheer2 "vsay Cheer ^1Oh ^4Yeah!!; set cheer vstr cheer3"
set cheer3 "vsay Cheer ^4That's ^1it!!; set cheer vstr cheer4"
set cheer4 "vsay Cheer ^4Yeah ^1Baby!!; set cheer vstr cheer5"
set cheer5 "vsay Cheer ^6Whoo!!; set cheer vstr cheer6"
set cheer6 "vsay Cheer ^3That's ^8it!!; set cheer vstr cheer7"
set cheer7 "vsay Cheer ^3Oh ^8Yeah!!; set cheer vstr cheer8"
set cheer8 "vsay Cheer ^3Yeah ^8Baby!!; set cheer vstr cheer1"
set cheer "vstr cheer1"

// Welcome
bind KP_5 "vstr welcome"
set welcome1 "vsay_team Welcome ^1Your ^4Welcome!!; set welcome vstr welcome2"
set welcome2 "vsay_team Welcome ^1No ^4Problem!!; set welcome vstr welcome1"
set welcome "vstr welcome1"

// Thanks
bind KP_RIGHTARROW "vstr thanks"
set thanks1 "vsay Thanks ^4Thanks ^1Mate!!; set thanks vstr thanks2"
set thanks2 "vsay Thanks ^1Thanks ^4Mate!!; set thanks vstr thanks1"
set thanks "vstr thanks1"

// Affirmative
bind KP_HOME "vstr affirmative"
set affirmative1 "vsay_team Affirmative ^1Affirmative!; set affirmative vstr affirmative2"
set affitmative2 "vsay_team Affirmative ^4Affirmative!; set affirmative vstr affirmative1"
set affirmative "vstr affirmative1"

// Negative
bind KP_UPARROW "vstr negative"
set negative1 "vsay_team Negative ^1Negative!; set negative vstr negative2"
set negative2 "vsay_team Negative ^4Negative!; set negative vstr negative1"
set negative "vstr negative1"

// Great shot
bind KP_PGUP "vstr great"
set great1 "vsay GreatShot ^1Great ^4Shot!; set great vstr great2"
set great2 "vsay GreatShot ^4Great ^1Shot!; set great vstr great1"
set great "vstr great1"

//Path Cleared
bind F5 "vstr path"
set path1 "vsay_team PathCleared ^1I've Cleared the way!!!; set path vstr path2"
set path2 "vsay_team PathCleared ^2I've Cleared the way!!!; set path vstr path3"
set path3 "vsay_team PathCleared ^3Cleared!!!; set path vstr path4"
set path4 "vsay_team PathCleared ^4Cleared!!!; set path vstr path5"
set path5 "vsay_team PathCleared ^5Sweeped this part!!!; set path vstr path6"
set path6 "vsay_team PathCleared ^6Sweeped this part!!!; set path vstr path1"
set path "vstr path1"

// Need Ammo u
bind u "vstr ammo"
set ammo1 "vsay_team NeedAmmo ^4Ammo ^1PLZ!!; set ammo vstr ammo2"
set ammo2 "vsay_team NeedAmmo ^4Out ^8of ^1Ammo!; set ammo vstr ammo3"
set ammo3 "vsay_team NeedAmmo ^1Need ^4Ammo!!; set ammo vstr ammo1"
set ammo "vstr ammo1"

// Need Medic i
bind i "vstr medic"
set medic1 "vsay_team Medic ^1I'm dieing,, ^4Medic pls!!; set medic vstr medic2"
set medic2 "vsay_team Medic ^1I'm Bleeding,, ^4 MEDIC!!; set medic vstr medic3"
set medic3 "vsay_team Medic ^1 Need ^8a ^4Medic!; set medic vstr medic1"
set medic "vstr medic1"

// Need engineer o
bind o "vstr engi"
set engi1 "vsay_team NeedEngineer ^1We need a engineer!; set engi vstr engi2"
set engi2 "vsay_team NeedEngineer ^4We need a engineer!; set engi vstr engi1"
set engi "vstr engi1"

//================================================== ========================================
// HELP

// KEY Name's -> http://infohost.nmt.edu/tcc/help/pubs/tkinter/key-names.html

// Colors of the text -> http://games.chruker.dk/enemy_territory/colors.php

// vsay list, sound names

// “vsay GoodGame”
// “vsay Hi”
// “vsay Cheer”
// “vsay Bye”
// “vsay Thanks”
// “vsay GreatShot”
// “vsay Oops”
// “vsay_team FireInTheHole”
// “vsay_team HoldYourFire”
// “vsay_team TakingFire”
// “vsay_team AllClear”
// “vsay_team DynamitePlanted”
// “vsay_team DisarmDynamite”
// “vsay_team DynamiteDefused”
// “vsay_team EnemyWeak”
// “vsay_team Incoming”
// “vsay_team DefendObjective”
// “vsay_team ClearPath”
// “vsay_team PathCleared”
// “vsay_team LetsGo”
// “vsay_team Medic”
// “vsay_team NeedAmmo”
// “vsay_team NeedEngineer”
// “vsay_team OnDefense”
// “vsay_team OnOffense”
// “vsay_team NeedBackup”
// “vsay_team FollowMe”
// “vsay_team Sorry”
// “vsay_team Welcome”
// “vsay_team Affirmative”
// “vsay_team Negative”
// “vsay_team IamEngineer”
// “vsay_team IamMedic”
// “vsay_team IamLieutenant”
// “vsay_team IamSoldier”

// standard key:

// bind TAB "+scores"
// bind ESCAPE "togglemenu"
// bind SPACE "+moveup"
// bind , "mapzoomout"
// bind - "zoomout"
// bind . "mapzoomin"
// bind 0 "weaponbank 10"
// bind 1 "weaponbank 1"
// bind 2 "weaponbank 2"
// bind 3 "weaponbank 3"
// bind 4 "weaponbank 4"
// bind 5 "weaponbank 5"
// bind 6 "weaponbank 6"
// bind 7 "weaponbank 7"
// bind 8 "weaponbank 8"
// bind 9 "weaponbank 9"
// bind = "zoomin"
// bind ` "toggleconsole"
// bind a "+moveleft"
// bind b "+zoom"
// bind c "+movedown"
// bind d "+moveright"
// bind e "+leanright"
// bind f "+activate"
// bind g "+mapexpand"
// bind l "openlimbomenu"
// bind m "mvactivate"
// bind q "+leanleft"
// bind r "+reload"
// bind s "+back"
// bind t "messagemode"
// bind u "messagemode3"
// bind v "mp_quickmessage"
// bind w "+forward"
// bind x "+prone"
// bind y "messagemode2"
// bind z "mp_fireteammsg"
// bind ~ "toggleconsole"
// bind CAPSLOCK "+speed"
// bind ALT "+stats"
// bind CTRL "+topshots"
// bind SHIFT "+sprint"
// bind F1 "vote yes"
// bind F2 "vote no"
// bind F3 "ready"
// bind F4 "notready"
// bind F11 "autoscreenshot"
// bind F12 "autorecord"
// bind KP_LEFTARROW "selectbuddy 3"
// bind KP_5 "selectbuddy 4"
// bind KP_RIGHTARROW "selectbuddy 5"
// bind KP_END "selectbuddy 0"
// bind KP_DOWNARROW "selectbuddy 1"
// bind KP_PGDN "selectbuddy 2"
// bind KP_ENTER "mp_fireteamadmin"
// bind KP_INS "selectbuddy -2"
// bind KP_DEL "selectbuddy -1"
// bind MOUSE1 "+attack"
// bind MOUSE2 "weapalt"
// bind MWHEELDOWN "weapprev"
// bind MWHEELUP "weapnext"

// overige binds.
// Command Acknowledged F6

// Command Declined F7

// Command Completed F8