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McBeth
05-29-2010, 09:08 AM
i asked around to can add some
@smokey mainly

I don't recommend forcing cvars like rate, cl_maxpackets as it harms more than it helps. If players have a poor connection and correct rate set (like 5000) it's just wrong to manipulate their configs. If a rate is set to something not appropriate for the connection you'll get 'lags'. Well it's not proved but I do think it's much better to have a poor client with correct rate set then vice versa. The server 'bombs' the client with messages the client/network can't deal ... so the answer ...

I don't recommend forcing cvars like rate, cl_maxpackets as it harms more than it helps. If players have a poor connection and correct rate set (like 5000) it's just wrong to manipulate their configs. If a rate is set to something not appropriate for the connection you'll get 'lags'. Well it's not proved but I do think it's much better to have a poor client with correct rate set then vice versa. The server 'bombs' the client with messages the client/network can't deal ...

Volchonok
05-29-2010, 11:01 AM
I do believe forcing cvars like rate, cl_maxpackets will help more than harms.
Because recentrly not many people use shitty computer or dial-up connection.
so because of it, other servers are forcing cvars. thats why when new guys came to our server they got kicked by PB and gone.

whiteyford
05-29-2010, 12:24 PM
ya almost everyone i see get kicked is because its higher so why is ours so low still , rate that is

R O C
05-29-2010, 12:34 PM
In all honesty, I think it is more related to spyware on certain individuals pc's. Whether they are aware or not, I have noticed when engaging a player, the lag gets worse and in some cases goes into a major lag spike lasting 2-3 seconds.

Spyware is designed to poll servers and they do it relentlessly. It can trace through the connection shared by individuals who can interact directly as they either are in proximity to each other or attacking each other. This produces a spike due to (my guess) the game trying to address the parsing of the spyware program and the stream at the same time.

I see it happen on occasion on my pc where I get a spike of time where my hour glass pops up and no other program is running and I check the modem icon and see it is communicating.
Once the hourglass goes away, the modem icon becomes inactive.
I run a spyware checker before getting on just to be considerate of other players.

Another possible influence is automatic updates for different programs.
They are designed to check periodically for them and this can cause a lag as well during the time cause it is polling the server for the flag.

I turn all my automatic updates off including those for java, real player, symantec/norton, etc when I am playing.

Just a suggestion for investigation cause I as well experience some ugly lags that affect performance and enjoyability.

Deathlike
05-29-2010, 04:27 PM
My suggestion is to relax the limits.. allow rate to be set to its max in NQ 1.2.3 of 40000 and cl_maxpackets to 125 if they can handle it.

Right now, there can be occasional lag by design since cl_maxpackets is at 100 since 125 is one of the magical ET/Quake numbers for optimal play.

I think Turner said that the server was less laggy when the rate was allowed to be set higher... but that didn't stick on this server for whatever the reason.

This demands some consideration.

Remember that 25000 is only the "default" rate for broadband connections (the LAN/Cable/xDSL option).

Relaxing these limits will help people like Nitrous Oxide that has really bad connections when he's on. PB and potentially the server settings are probably affecting him the most for that reason.

smokey
05-29-2010, 05:32 PM
I've literally have been trying for years now to at least TRY an alternate setting. At the very least to increase the rate from 25000. lol

Forcing cvars like maxpackets is debatable.


Keep in mind you dont have to FORCE anything, just raise the limit, mainly on rate.

your not forcing anything, just unlocking it.

smokey
05-29-2010, 05:38 PM
that quote really has nothing to do with what im saying as were arent forcing anything, just raising the standard.



However if we did force rate the PB RATE KICKS WOULD GO AWAY. And the server would get less pb kicks for rate. And forcing maxpackets will help lower pings/lag for many many players that know nothing about that stuff or simply dont have it modified.

But there are ppl with configs or have it specifically set so at the same time it would suck to have to knock their settings off. so its probably better just to unlock it as opposed to all out forcing it.

Best idea would be to force rate but not maxpackets

smokey
05-29-2010, 05:46 PM
ya almost everyone i see get kicked is because its higher so why is ours so low still , rate that is

Back when et came out in 03, they had dial up connections u can set it to around 5000.

How many ppl play et on a dial up connection?? lol

25000 was pretty much as high as u could go as dsl was around back then.

That was almost 10 years ago and things are faster now

Deathlike
05-29-2010, 11:15 PM
Is it possible to run a script to change the rate to the pb-server allowed max/min? That would be nicer than just booting them outright with pb.

PigeonHell
05-30-2010, 05:52 PM
Ok from my experience and more than 50hrs of experimenting on servers and player configs 3yrs ago, if you force players rate more than 5000 they will lag out, idk how nq works i never worked with it just etpub/ETpro we had these cmds like maxwarp, skipcorrection and antiwarp i was able to make the least lag/warping server , so mostly it's on the server config and server rate with 20 slots should never be at 25000 it has to be higher 30000 or 40000 , WF server looks like it doesn't have many changes from the default config..... while looking at the server info.

smokey
05-30-2010, 07:32 PM
Alot of the base stuff is still default.

Again shouldnt force its just raising the limit to allow higher rate through pb, as well as to prevent the 10 or 20 people getting kicked everyday and not comming back because of it.

PigeonHell
05-31-2010, 12:27 AM
you can change your rate now /rate 2500 - 35000

smokey
05-31-2010, 10:48 AM
Yep :smilchat:

Noticed smoother gameplay personally. As well as several new players able to join and play already without getting kicked, which is good in itself