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Deathlike
06-23-2010, 05:26 AM
Beth was asking about how to improve the rotation, so here are my two cents.

There are a few things to point out:

Short maps - Any map that has a 20 minute timer or is considered "easy" to complete (and I don't mean this in Vann Dyno speak).

Long maps - Any map that has a 30 minute or longer timer... maps that require a grind to beat... which usually involve a vehicle to escort for a majority of the level (like goldrush).

There are also other key important type of maps...

Axis attack maps - The few that exist, like warbell or caen....

Axis favored maps - Think of el_kef and others I can't think of off the top of my head..


There are a few key things IMO that should happen:

1) The last map in the rotation MUST be the longest map in the rotation, especially temple. In the worst case scenario, that map will go longer than a 30 minute map. I think I've played temple to death and I don't mind it, but it cannot ever be early in the rotation because every ET player has played it at one time or another.

2) Long maps cannot go back-to-back. The current rotation has oasis, caen, AND paris_bastille back-to-back-to-back. This can be a server killer. It might not be obvious initially, but having any three long maps that can be defensed by axis can be a server killer.

3) Axis attack maps cannot go back-to-back. caen and paris_bastille are both axis attack maps. It would just be as bad as caen and warbell or whatever combo or order you choose. It might "sound" like a good idea to have it back to back, but DO NOT DO IT. You need to space these maps out.

4) No more than 3 short maps can go back-to-back-to-back. The server is killed when say allies win more than say 2 or 3 straight quickly. To properly offset it, you want a long map inserted after 2 or 3 short maps. It is very demoralizing to have too many short maps in the rotation. I don't mind playing axis as much if I have to defend multiple shorter maps.. than multiple long maps...

So hopefully this will help out the rotation somehow.

Numerica
06-23-2010, 05:31 AM
Deathlike, this is pretty good stuff. I would go a little bit further and rework the current rotation to reflect your suggestions.

McBeth
06-23-2010, 07:58 AM
here the actual rotation
this will help me if u post what maps order will be the best
ty

|oasis|caen_4|parisbastille_b3|coast_b1|venice|fro stbite|dubrovnik_final |et_mor2_night|wolken2_final|battery|breakout|
frost2_final
|axislab_final|pha_chateau|ROP_River|
mp_base
|adlernest_2|radar_summer |ge_temple_v2a|Goldrush-GA|beerrun_b7a|password2|etsbay|cathedral_final|ml b_temple|el_kef_final|
supply|

McBeth
06-23-2010, 08:02 AM
we played almost ET maps i think except for the main the snipers and Jump maps

here a list of the maps played on wf

1944 beach +scripts new version
adlernest and aldernest2
ae_wizerness_final
ammodepot
apennines_b2
axislab_final
base12_b6 (aldernest modified)
base55_b2
Baserace
battery_recharged
beerrun_b7a
berserk_te
beta_low_mount_ass
breakout
caen , caen 4
calculus
castleattack_b5
cathedral_final
chess_v1
cluedo
coast_b1
colosseum_b5
crevasse_pe
darji2 THE CTF MAP
Decoder_beta4
ds_bunkers_b2 tres bonne map
dubrovnik_final
eagles_2ways_b3
Eisfaus
el_kef_final
et_beach
et_ice
et_mor2
et_mor2_night
et_ufo_final
etsbay
falkenstein_b2
forteresse_sado
frost2_final
frostbite
fun_beach_final
ge_temple_v2a
glider
goldendunk_a2
goldfinger
Goldrush-GA
graverob_b1
haemar b1
haunted_mansion
hindenburg_beta3
lighthouse2
loffys_tram1
low_tram
mlb_bayraid
mlb_beach
mlb_d_day
mlb_temple
mml_church_et_v1
navarone
nfl_b2
NoMercy
oasis
odenthal_b2
parisbastille_b3
password2
penemuende_b2
pha_chateau
pha_horus
powcamp_b5
radarlab_b1
radiochatter4
raw_final
reactor final
rhineland_bridge_4
rocketrace_final2 tres bonne map CTF
rommel_final
ROP River4
rtcw_depot2
saberpeak_final
secrets
sedesrc1
SG1945_V2_CatC
snatch3
sot_b2
starbase_beta
StarGate_1945
steelplant2
subway
summer_palace_b1
supply
svarvadel
tankbuster
tankrace
tc_base
the rock
theriver2redux
total_tankrace_beta3 loffy map
towerandslider_ctf_beta
trmfght_beta2
uje-ambush-b2
V1rocket_b2
v2_factory
v2base
vengeance_final
venice
vesuvius_
vio_grail
warbell
well-d map twoy_beta
whoreage_canyon10
whoverops115a
wolfsrudel3_final
xdam2
xfactory
xlabs1
xposed

Deathlike
06-23-2010, 07:22 PM
here the actual rotation
this will help me if u post what maps order will be the best
ty

|oasis|caen_4|parisbastille_b3|coast_b1|venice|fro stbite|dubrovnik_final |et_mor2_night|wolken2_final|battery|breakout|
frost2_final
|axislab_final|pha_chateau|ROP_River|
mp_base
|adlernest_2|radar_summer |ge_temple_v2a|Goldrush-GA|beerrun_b7a|password2|etsbay|cathedral_final|ml b_temple|el_kef_final|
supply|

Just based on this current rotation, I would have this rotation (well, some loose interpretation of it):

coast_b1 | frostbite | axislab_final | dubrovnik_final | wolken2_final | et_mor2_night | pha_chateau | breakout | oasis | aldernest_2 | radar_summer | caen | battery | ROP_River | frost2_final | oasis | ge_temple_v2a | beerrun_b7a | parisbastille | password | cathedral_final | mp_base | el_kef | supply | goldrush-GA | frost2_final | mlb_temple

It's pretty close to what it should be I think...

Also, the only other major note is that some of the classic/stock maps need to be later in the rotation. I speak of oasis, battery, goldrush , radar, venice, mlb_temple (and modded versions of some of these, like goldrush and radar).

Hopefully this is better.... *gulp*

MAXARONI
06-23-2010, 08:21 PM
Just based on this current rotation, I would have this rotation (well, some loose interpretation of it):

coast_b1 | frostbite | axislab_final | dubrovnik_final | wolken2_final | et_mor2_night | pha_chateau | breakout | oasis | aldernest_2 | radar_summer | caen | battery | ROP_River | frost2_final | oasis | ge_temple_v2a | beerrun_b7a | parisbastille | password | cathedral_final | mp_base | el_kef | supply | goldrush-GA | frost2_final | mlb_temple

It's pretty close to what it should be I think...

Also, the only other major note is that some of the classic/stock maps need to be later in the rotation. I speak of oasis, battery, goldrush , radar, venice, mlb_temple (and modded versions of some of these, like goldrush and radar).

Hopefully this is better.... *gulp*

Looks good! Any suggestions on map replacements?

Also - Beth, I know you have a special attachment to mlb_temple, but is there any way it could be replaced with another MLB map? I've seen a lot of complaints about it on the server, and some people have left because they don't want to play through it.

Barnaby_Jones
06-23-2010, 11:10 PM
Awesome posts Deathlike.

Deathlike
06-24-2010, 03:41 PM
One other thing...

Try not to stack two maps that are very similar to each other.
Similarity can include themes (sand maps) or similar objs (dynoing obj)

oasis and fortresse_sado should never be back-to-back.

They are essentially the same obj and the same theme (plus they are both painfully 30 minutes long). It just happens that fortresse_sado is arguably more difficult/harder than oasis!

Hopefully, this is helpful to you.

PigeonHell
06-24-2010, 03:54 PM
how about maps that are easy on your vidcard/fps thats how i ran my server and was full 24/7. I tested maps on my business notebook to see if they where fps killers (laggy) just like that messed up radar map currently in the wf server. It doesn't affect those people that use adren and just jump straight and get quick to where ever they want to go.

easy on fps of the list:
aldernest2
beerrun_b7a
coast_b1
colosseum_b5
et_ufo_final
frostbite
Goldrush
haemar b1
odenthal_b2
reactor final
steelplant2
supply
tc_base
venice
warbell

McBeth
06-25-2010, 04:45 AM
k will do some modifications today

thanks you a lot for the helps

is that i need mostly :cheers::emo_11: